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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| software:touch_designer [2025/12/09 17:43] – [Useful Python Expressions] mh | software:touch_designer [2026/02/16 13:52] (current) – [Signal Flow & Data Types] mh | ||
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| * Instancing: SOP point count = CHOP sample count. | * Instancing: SOP point count = CHOP sample count. | ||
| * CHOPs depend on FPS; TOPs depend on resolution. | * CHOPs depend on FPS; TOPs depend on resolution. | ||
| + | |||
| + | === CHOP Basics === | ||
| + | |||
| + | {{: | ||
| + | |||
| + | * Use **select** to extract specific channels | ||
| + | * Use **math** to change range | ||
| + | * Chops can be **Time Slice** (1 value / frame) or **Range Sets** (multiple values / frame → Graph view) | ||
| ===== Rendering Workflow ===== | ===== Rendering Workflow ===== | ||
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| This converts video streams into usable data for interactivity. | This converts video streams into usable data for interactivity. | ||
| ===== Common Techniques ===== | ===== Common Techniques ===== | ||
| + | |||
| + | ==== Animating Noise ==== | ||
| + | * Create a Noise TOP | ||
| + | * Animate transform Z with absTime.seconds*[SPEED] | ||
| ==== Feedback Loops ==== | ==== Feedback Loops ==== | ||
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| * Keep heavy FX at low resolution. | * Keep heavy FX at low resolution. | ||
| + | ==== Resize nodes ==== | ||
| + | |||
| + | When the resolution of a node is changed, clicking the arrow to resize the node will resize it down to the new ratio. | ||
| ===== Creative Notes ===== | ===== Creative Notes ===== | ||
| * Repetition of simple forms builds complex visuals. | * Repetition of simple forms builds complex visuals. | ||
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| + | This section contains redundant data. Will be cleaned soon. | ||
| ===== Useful Tools ===== | ===== Useful Tools ===== | ||