ai:atlas-prompts

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ai:atlas-prompts [2026/04/02 23:31] โ€“ mhai:atlas-prompts [2026/04/08 11:18] (current) โ€“ [๐Ÿงฉ Structured] mh
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 ====== Atlas Prompts ====== ====== Atlas Prompts ======
 +
 +===== Core =====
  
 ==== โšช Null Baseline ==== ==== โšช Null Baseline ====
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 ---- ----
 +
 +===== Styles =====
  
 ==== ๐Ÿง™ Fantasy ==== ==== ๐Ÿง™ Fantasy ====
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 ---- ----
  
-=== ๐Ÿงฉ Graphic / Design ===+==== ๐Ÿงฉ Graphic / Design ====
  
 <code txt> <code txt>
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 ๐Ÿ‘‰ Tests: flatness vs depth, shape hierarchy, contrast control, layout simplification ๐Ÿ‘‰ Tests: flatness vs depth, shape hierarchy, contrast control, layout simplification
  
-=== ๐Ÿงช Technical / Scan-like ===+----ย 
 +ย 
 +==== ๐Ÿงช Technical / Scan-like ====
  
 <code txt> <code txt>
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 ๐Ÿ‘‰ Tests: neutrality, absence of stylization, documentation behavior, strict material representation ๐Ÿ‘‰ Tests: neutrality, absence of stylization, documentation behavior, strict material representation
  
-=== ๐ŸŒค Soft Natural (Baseline) ===+----ย 
 +ย 
 +===== Lighting =====ย 
 +ย 
 +==== ๐ŸŒค Soft Natural (Baseline) ====
  
 <code txt> <code txt>
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 ๐Ÿ‘‰ Tests: baseline lighting behavior, exposure balance, material readability under neutral conditions ๐Ÿ‘‰ Tests: baseline lighting behavior, exposure balance, material readability under neutral conditions
  
-=== โšก High Contrast ===+----ย 
 +ย 
 +==== โšก High Contrast ====
  
 <code txt> <code txt>
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 ๐Ÿ‘‰ Tests: shadow control, highlight clipping, dynamic range handling, lighting dominance ๐Ÿ‘‰ Tests: shadow control, highlight clipping, dynamic range handling, lighting dominance
  
-=== ๐ŸŒซ Volumetric Fog ===+----ย 
 +ย 
 +==== ๐ŸŒซ Volumetric Fog ====
  
 <code txt> <code txt>
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 ๐Ÿ‘‰ Tests: atmospheric depth, light scattering, edge clarity under haze, spatial layering ๐Ÿ‘‰ Tests: atmospheric depth, light scattering, edge clarity under haze, spatial layering
  
-=== ๐ŸŒˆ Neon / Emissive ===+----ย 
 +ย 
 +==== ๐ŸŒˆ Neon / Emissive ====
  
 <code txt> <code txt>
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 ๐Ÿ‘‰ Tests: color bleeding, emissive response, material-light interaction under colored lighting ๐Ÿ‘‰ Tests: color bleeding, emissive response, material-light interaction under colored lighting
  
-=== ๐ŸŒ‘ Dark Moody (Low Key) ===+----ย 
 +ย 
 +==== ๐ŸŒ‘ Dark Moody (Low Key) ====
  
 <code txt> <code txt>
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 ๐Ÿ‘‰ Tests: shadow preservation, readability in low light, noise handling, contrast discipline ๐Ÿ‘‰ Tests: shadow preservation, readability in low light, noise handling, contrast discipline
  
-=== โ˜€๏ธ Overexposed Bright ===+----ย 
 +ย 
 +==== โ˜€๏ธ Overexposed Bright ====
  
 <code txt> <code txt>
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 ๐Ÿ‘‰ Tests: highlight handling, detail retention under high exposure, washout resistance ๐Ÿ‘‰ Tests: highlight handling, detail retention under high exposure, washout resistance
  
-=== ๐Ÿ”ฆ Directional Spotlight ===+----ย 
 +ย 
 +==== ๐Ÿ”ฆ Directional Spotlight ====
  
 <code txt> <code txt>
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 ---- ----
  
-=== ๐ŸŒ‡ Warm vs Cool Split Lighting ===+==== ๐ŸŒ‡ Warm vs Cool Split Lighting ====
  
 <code txt> <code txt>
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 ---- ----
  
-=== ๐Ÿงฉ Structured ===+===== Scene Complexity =====ย 
 +ย 
 +==== ๐Ÿงฉ Structured ====
  
 <code txt> <code txt>
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 ---- ----
  
-=== ๐Ÿงฑ Multi-object ===+==== ๐Ÿงฑ Multi-object ====
  
 <code txt> <code txt>
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 ---- ----
  
-=== ๐ŸŒฟ Dense Environment ===+==== ๐ŸŒฟ Dense Environment ====
  
 <code txt> <code txt>
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 ---- ----
  
-=== ๐Ÿงน Controlled Clutter ===+==== ๐Ÿงน Controlled Clutter ====
  
 <code txt> <code txt>
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 ---- ----
  
-=== ๐ŸŒช Chaos ===+==== ๐ŸŒช Chaos ====
  
 <code txt> <code txt>
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 ---- ----
  
-=== โš”๏ธ Chaos vs Control Conflict ===+==== โš”๏ธ Chaos vs Control Conflict ====
  
 <code txt> <code txt>
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 ๐Ÿ‘‰ Tests: conflict resolution hierarchy, chaos vs readability prioritization ๐Ÿ‘‰ Tests: conflict resolution hierarchy, chaos vs readability prioritization
 +
 +===== ๐Ÿงช Constraint Layer =====
 +
 +The constraint layer is a dedicated suffix to be added to the above prompts for more creative models such as **MidJourney**.
 +
 +The goal is to force them to hold back on the creative aesthetic, storytelling and scene interpreting and focus on the subject.
 +
 +=== Methodology ===
 +
 +  * keep 100% of your original prompts intact
 +  * append the constraint suffix
 +  * not touch internal wording (for atlas integrity)
 +
 +=== Constraint Variants (2 tiers) ===
 +
 +Youโ€™ll need two versions of the suffix:
 +
 +๐Ÿ”น 1. STRICT (for simple prompts)
 +
 +//For Styles and Light prompts//
 +
 +<code txt>
 +single subject focus, no additional objects, minimal environment, clean composition, subject centered, fully visible, no obstruction, controlled framing, simple background
 +</code>
 +
 +๐Ÿ”น 2. RELATIVE (for complexity prompts)
 +
 +//For Scene Complexity prompts//
 +
 +<code txt>
 +subject remains dominant, clear focal point, readable composition, controlled layout, balanced elements, no subject obstruction, structured scene
 +</code>
 +
 +Check back on this second one that might hinder the chaos
  • ai/atlas-prompts.1775165506.txt.gz
  • Last modified: 2026/04/02 23:31
  • by mh