ai:atlas-prompts

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
ai:atlas-prompts [2026/04/02 23:27] โ€“ created mhai:atlas-prompts [2026/04/08 11:18] (current) โ€“ [๐Ÿงฉ Structured] mh
Line 1: Line 1:
 ====== Atlas Prompts ====== ====== Atlas Prompts ======
 +
 +===== Core =====
  
 ==== โšช Null Baseline ==== ==== โšช Null Baseline ====
Line 11: Line 13:
 ---- ----
  
-=== ๐ŸŽฌ Guided Baseline ===+==== ๐ŸŽฌ Guided Baseline ====
  
 <code txt> <code txt>
Line 19: Line 21:
 ๐Ÿ‘‰ Tests: response to minimal artistic direction, baseline rendering behavior ๐Ÿ‘‰ Tests: response to minimal artistic direction, baseline rendering behavior
  
-=== ๐Ÿง™ Fantasy ===+----ย 
 +ย 
 +===== Styles =====ย 
 +ย 
 +==== ๐Ÿง™ Fantasy ====
  
 <code txt> <code txt>
Line 27: Line 33:
 ๐Ÿ‘‰ Tests: narrative injection, tendency toward magical elements, stylization drift beyond realism ๐Ÿ‘‰ Tests: narrative injection, tendency toward magical elements, stylization drift beyond realism
  
-=== ๐ŸŽฌ Cinematographic ===+----ย 
 +ย 
 +==== ๐ŸŽฌ Cinematographic ====
  
 <code txt> <code txt>
Line 35: Line 43:
 ๐Ÿ‘‰ Tests: camera language bias, framing behavior, depth of field usage, film-like interpretation ๐Ÿ‘‰ Tests: camera language bias, framing behavior, depth of field usage, film-like interpretation
  
-=== ๐Ÿ” Hyper-realistic ===+----ย 
 +ย 
 +==== ๐Ÿ” Hyper-realistic ====
  
 <code txt> <code txt>
Line 43: Line 53:
 ๐Ÿ‘‰ Tests: material fidelity, micro-detail rendering, texture accuracy, realism prioritization ๐Ÿ‘‰ Tests: material fidelity, micro-detail rendering, texture accuracy, realism prioritization
  
-=== โœ๏ธ Stylized Illustration ===+----ย 
 +ย 
 +==== โœ๏ธ Stylized Illustration ====
  
 <code txt> <code txt>
Line 51: Line 63:
 ๐Ÿ‘‰ Tests: shape simplification, line clarity, abstraction level, departure from physical realism ๐Ÿ‘‰ Tests: shape simplification, line clarity, abstraction level, departure from physical realism
  
-=== ๐ŸŽจ Painterly / Fine Art ===+----ย 
 +ย 
 +==== ๐ŸŽจ Painterly / Fine Art ====
  
 <code txt> <code txt>
Line 59: Line 73:
 ๐Ÿ‘‰ Tests: texture interpretation, brushwork simulation, structural softness, artistic rendering bias ๐Ÿ‘‰ Tests: texture interpretation, brushwork simulation, structural softness, artistic rendering bias
  
-=== ๐ŸŒˆ Bright Whimsical ===+----ย 
 +ย 
 +==== ๐ŸŒˆ Bright Whimsical ====
  
 <code txt> <code txt>
Line 67: Line 83:
 ๐Ÿ‘‰ Tests: color palette shifts, tonal uplift, playful stylization, multi-parameter style entanglement ๐Ÿ‘‰ Tests: color palette shifts, tonal uplift, playful stylization, multi-parameter style entanglement
  
-=== ๐Ÿงฉ Graphic / Design ===+----ย 
 +ย 
 +==== ๐Ÿงฉ Graphic / Design ====
  
 <code txt> <code txt>
Line 75: Line 93:
 ๐Ÿ‘‰ Tests: flatness vs depth, shape hierarchy, contrast control, layout simplification ๐Ÿ‘‰ Tests: flatness vs depth, shape hierarchy, contrast control, layout simplification
  
-=== ๐Ÿงช Technical / Scan-like ===+----ย 
 +ย 
 +==== ๐Ÿงช Technical / Scan-like ====
  
 <code txt> <code txt>
Line 83: Line 103:
 ๐Ÿ‘‰ Tests: neutrality, absence of stylization, documentation behavior, strict material representation ๐Ÿ‘‰ Tests: neutrality, absence of stylization, documentation behavior, strict material representation
  
-=== ๐ŸŒค Soft Natural (Baseline) ===+----ย 
 +ย 
 +===== Lighting =====ย 
 +ย 
 +==== ๐ŸŒค Soft Natural (Baseline) ====
  
 <code txt> <code txt>
Line 91: Line 115:
 ๐Ÿ‘‰ Tests: baseline lighting behavior, exposure balance, material readability under neutral conditions ๐Ÿ‘‰ Tests: baseline lighting behavior, exposure balance, material readability under neutral conditions
  
-=== โšก High Contrast ===+----ย 
 +ย 
 +==== โšก High Contrast ====
  
 <code txt> <code txt>
Line 99: Line 125:
 ๐Ÿ‘‰ Tests: shadow control, highlight clipping, dynamic range handling, lighting dominance ๐Ÿ‘‰ Tests: shadow control, highlight clipping, dynamic range handling, lighting dominance
  
-=== ๐ŸŒซ Volumetric Fog ===+----ย 
 +ย 
 +==== ๐ŸŒซ Volumetric Fog ====
  
 <code txt> <code txt>
Line 107: Line 135:
 ๐Ÿ‘‰ Tests: atmospheric depth, light scattering, edge clarity under haze, spatial layering ๐Ÿ‘‰ Tests: atmospheric depth, light scattering, edge clarity under haze, spatial layering
  
-=== ๐ŸŒˆ Neon / Emissive ===+----ย 
 +ย 
 +==== ๐ŸŒˆ Neon / Emissive ====
  
 <code txt> <code txt>
Line 115: Line 145:
 ๐Ÿ‘‰ Tests: color bleeding, emissive response, material-light interaction under colored lighting ๐Ÿ‘‰ Tests: color bleeding, emissive response, material-light interaction under colored lighting
  
-=== ๐ŸŒ‘ Dark Moody (Low Key) ===+----ย 
 +ย 
 +==== ๐ŸŒ‘ Dark Moody (Low Key) ====
  
 <code txt> <code txt>
Line 123: Line 155:
 ๐Ÿ‘‰ Tests: shadow preservation, readability in low light, noise handling, contrast discipline ๐Ÿ‘‰ Tests: shadow preservation, readability in low light, noise handling, contrast discipline
  
-=== โ˜€๏ธ Overexposed Bright ===+----ย 
 +ย 
 +==== โ˜€๏ธ Overexposed Bright ====
  
 <code txt> <code txt>
Line 131: Line 165:
 ๐Ÿ‘‰ Tests: highlight handling, detail retention under high exposure, washout resistance ๐Ÿ‘‰ Tests: highlight handling, detail retention under high exposure, washout resistance
  
-=== ๐Ÿ”ฆ Directional Spotlight ===+----ย 
 +ย 
 +==== ๐Ÿ”ฆ Directional Spotlight ====
  
 <code txt> <code txt>
Line 141: Line 177:
 ---- ----
  
-=== ๐ŸŒ‡ Warm vs Cool Split Lighting ===+==== ๐ŸŒ‡ Warm vs Cool Split Lighting ====
  
 <code txt> <code txt>
Line 151: Line 187:
 ---- ----
  
-=== ๐Ÿงฉ Structured ===+===== Scene Complexity =====ย 
 +ย 
 +==== ๐Ÿงฉ Structured ====
  
 <code txt> <code txt>
Line 161: Line 199:
 ---- ----
  
-=== ๐Ÿงฑ Multi-object ===+==== ๐Ÿงฑ Multi-object ====
  
 <code txt> <code txt>
Line 171: Line 209:
 ---- ----
  
-=== ๐ŸŒฟ Dense Environment ===+==== ๐ŸŒฟ Dense Environment ====
  
 <code txt> <code txt>
Line 181: Line 219:
 ---- ----
  
-=== ๐Ÿงน Controlled Clutter ===+==== ๐Ÿงน Controlled Clutter ====
  
 <code txt> <code txt>
Line 191: Line 229:
 ---- ----
  
-=== ๐ŸŒช Chaos ===+==== ๐ŸŒช Chaos ====
  
 <code txt> <code txt>
Line 201: Line 239:
 ---- ----
  
-=== โš”๏ธ Chaos vs Control Conflict ===+==== โš”๏ธ Chaos vs Control Conflict ====
  
 <code txt> <code txt>
Line 208: Line 246:
  
 ๐Ÿ‘‰ Tests: conflict resolution hierarchy, chaos vs readability prioritization ๐Ÿ‘‰ Tests: conflict resolution hierarchy, chaos vs readability prioritization
 +
 +===== ๐Ÿงช Constraint Layer =====
 +
 +The constraint layer is a dedicated suffix to be added to the above prompts for more creative models such as **MidJourney**.
 +
 +The goal is to force them to hold back on the creative aesthetic, storytelling and scene interpreting and focus on the subject.
 +
 +=== Methodology ===
 +
 +  * keep 100% of your original prompts intact
 +  * append the constraint suffix
 +  * not touch internal wording (for atlas integrity)
 +
 +=== Constraint Variants (2 tiers) ===
 +
 +Youโ€™ll need two versions of the suffix:
 +
 +๐Ÿ”น 1. STRICT (for simple prompts)
 +
 +//For Styles and Light prompts//
 +
 +<code txt>
 +single subject focus, no additional objects, minimal environment, clean composition, subject centered, fully visible, no obstruction, controlled framing, simple background
 +</code>
 +
 +๐Ÿ”น 2. RELATIVE (for complexity prompts)
 +
 +//For Scene Complexity prompts//
 +
 +<code txt>
 +subject remains dominant, clear focal point, readable composition, controlled layout, balanced elements, no subject obstruction, structured scene
 +</code>
 +
 +Check back on this second one that might hinder the chaos
  • ai/atlas-prompts.1775165240.txt.gz
  • Last modified: 2026/04/02 23:27
  • by mh