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| ai:atlas-prompts [2026/04/02 23:27] โ created mh | ai:atlas-prompts [2026/04/08 11:18] (current) โ [๐งฉ Structured] mh | ||
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| ====== Atlas Prompts ====== | ====== Atlas Prompts ====== | ||
| + | |||
| + | ===== Core ===== | ||
| ==== โช Null Baseline ==== | ==== โช Null Baseline ==== | ||
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| ---- | ---- | ||
| - | === ๐ฌ Guided Baseline === | + | ==== ๐ฌ Guided Baseline |
| <code txt> | <code txt> | ||
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| ๐ Tests: response to minimal artistic direction, baseline rendering behavior | ๐ Tests: response to minimal artistic direction, baseline rendering behavior | ||
| - | === ๐ง Fantasy === | + | ----ย |
| + | ย | ||
| + | ===== Styles =====ย | ||
| + | ย | ||
| + | ==== ๐ง Fantasy | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: narrative injection, tendency toward magical elements, stylization drift beyond realism | ๐ Tests: narrative injection, tendency toward magical elements, stylization drift beyond realism | ||
| - | === ๐ฌ Cinematographic === | + | ----ย |
| + | ย | ||
| + | ==== ๐ฌ Cinematographic | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: camera language bias, framing behavior, depth of field usage, film-like interpretation | ๐ Tests: camera language bias, framing behavior, depth of field usage, film-like interpretation | ||
| - | === ๐ Hyper-realistic === | + | ----ย |
| + | ย | ||
| + | ==== ๐ Hyper-realistic | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: material fidelity, micro-detail rendering, texture accuracy, realism prioritization | ๐ Tests: material fidelity, micro-detail rendering, texture accuracy, realism prioritization | ||
| - | === โ๏ธ Stylized Illustration === | + | ----ย |
| + | ย | ||
| + | ==== โ๏ธ Stylized Illustration | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: shape simplification, | ๐ Tests: shape simplification, | ||
| - | === ๐จ Painterly / Fine Art === | + | ----ย |
| + | ย | ||
| + | ==== ๐จ Painterly / Fine Art ==== | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: texture interpretation, | ๐ Tests: texture interpretation, | ||
| - | === ๐ Bright Whimsical === | + | ----ย |
| + | ย | ||
| + | ==== ๐ Bright Whimsical | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: color palette shifts, tonal uplift, playful stylization, | ๐ Tests: color palette shifts, tonal uplift, playful stylization, | ||
| - | === ๐งฉ Graphic / Design === | + | ----ย |
| + | ย | ||
| + | ==== ๐งฉ Graphic / Design | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: flatness vs depth, shape hierarchy, contrast control, layout simplification | ๐ Tests: flatness vs depth, shape hierarchy, contrast control, layout simplification | ||
| - | === ๐งช Technical / Scan-like === | + | ----ย |
| + | ย | ||
| + | ==== ๐งช Technical / Scan-like | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: neutrality, absence of stylization, | ๐ Tests: neutrality, absence of stylization, | ||
| - | === ๐ค Soft Natural (Baseline) === | + | ----ย |
| + | ย | ||
| + | ===== Lighting =====ย | ||
| + | ย | ||
| + | ==== ๐ค Soft Natural (Baseline) | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: baseline lighting behavior, exposure balance, material readability under neutral conditions | ๐ Tests: baseline lighting behavior, exposure balance, material readability under neutral conditions | ||
| - | === โก High Contrast === | + | ----ย |
| + | ย | ||
| + | ==== โก High Contrast | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: shadow control, highlight clipping, dynamic range handling, lighting dominance | ๐ Tests: shadow control, highlight clipping, dynamic range handling, lighting dominance | ||
| - | === ๐ซ Volumetric Fog === | + | ----ย |
| + | ย | ||
| + | ==== ๐ซ Volumetric Fog ==== | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: atmospheric depth, light scattering, edge clarity under haze, spatial layering | ๐ Tests: atmospheric depth, light scattering, edge clarity under haze, spatial layering | ||
| - | === ๐ Neon / Emissive === | + | ----ย |
| + | ย | ||
| + | ==== ๐ Neon / Emissive | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: color bleeding, emissive response, material-light interaction under colored lighting | ๐ Tests: color bleeding, emissive response, material-light interaction under colored lighting | ||
| - | === ๐ Dark Moody (Low Key) === | + | ----ย |
| + | ย | ||
| + | ==== ๐ Dark Moody (Low Key) ==== | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: shadow preservation, | ๐ Tests: shadow preservation, | ||
| - | === โ๏ธ Overexposed Bright === | + | ----ย |
| + | ย | ||
| + | ==== โ๏ธ Overexposed Bright | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: highlight handling, detail retention under high exposure, washout resistance | ๐ Tests: highlight handling, detail retention under high exposure, washout resistance | ||
| - | === ๐ฆ Directional Spotlight === | + | ----ย |
| + | ย | ||
| + | ==== ๐ฆ Directional Spotlight | ||
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐ Warm vs Cool Split Lighting === | + | ==== ๐ Warm vs Cool Split Lighting |
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐งฉ Structured === | + | ===== Scene Complexity =====ย |
| + | ย | ||
| + | ==== ๐งฉ Structured | ||
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐งฑ Multi-object === | + | ==== ๐งฑ Multi-object |
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐ฟ Dense Environment === | + | ==== ๐ฟ Dense Environment |
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐งน Controlled Clutter === | + | ==== ๐งน Controlled Clutter |
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐ช Chaos === | + | ==== ๐ช Chaos ==== |
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === โ๏ธ Chaos vs Control Conflict === | + | ==== โ๏ธ Chaos vs Control Conflict |
| <code txt> | <code txt> | ||
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| ๐ Tests: conflict resolution hierarchy, chaos vs readability prioritization | ๐ Tests: conflict resolution hierarchy, chaos vs readability prioritization | ||
| + | |||
| + | ===== ๐งช Constraint Layer ===== | ||
| + | |||
| + | The constraint layer is a dedicated suffix to be added to the above prompts for more creative models such as **MidJourney**. | ||
| + | |||
| + | The goal is to force them to hold back on the creative aesthetic, storytelling and scene interpreting and focus on the subject. | ||
| + | |||
| + | === Methodology === | ||
| + | |||
| + | * keep 100% of your original prompts intact | ||
| + | * append the constraint suffix | ||
| + | * not touch internal wording (for atlas integrity) | ||
| + | |||
| + | === Constraint Variants (2 tiers) === | ||
| + | |||
| + | Youโll need two versions of the suffix: | ||
| + | |||
| + | ๐น 1. STRICT (for simple prompts) | ||
| + | |||
| + | //For Styles and Light prompts// | ||
| + | |||
| + | <code txt> | ||
| + | single subject focus, no additional objects, minimal environment, | ||
| + | </ | ||
| + | |||
| + | ๐น 2. RELATIVE (for complexity prompts) | ||
| + | |||
| + | //For Scene Complexity prompts// | ||
| + | |||
| + | <code txt> | ||
| + | subject remains dominant, clear focal point, readable composition, | ||
| + | </ | ||
| + | |||
| + | Check back on this second one that might hinder the chaos | ||