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3d:start [2025/06/19 10:21] – [Sections] mh3d:start [2026/03/23 10:34] (current) – [Ressources] mh
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 ====== 3D Modeling ====== ====== 3D Modeling ======
  
-I essentially do my 3D Modeling with **[[https://blender.org|Blender 3D]]** for now.+These notes apply to 3D Modeling with **[[https://blender.org|Blender 3D]]**.
  
 ===== Sections ===== ===== Sections =====
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   * **[[3d:animating|Animations]]**   * **[[3d:animating|Animations]]**
 +
 +  * **[[3d:grease-pencil|Grease Pencil]]**
 +
 +  * **[[3d:export-runtime|Exporting for Real-time Engines]]**
  
  
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   * In **Edit mode** set the 3D cursor to a selection (Vertex/Edge/Face) with **''SHIFT'' + ''S''** then in **Object mode** **''RIGHT CLICK''** and Set Origin > Origin to 3D cursor.   * In **Edit mode** set the 3D cursor to a selection (Vertex/Edge/Face) with **''SHIFT'' + ''S''** then in **Object mode** **''RIGHT CLICK''** and Set Origin > Origin to 3D cursor.
  
 +=== Applying to a multi-selection ===
  
 +  * With multiple items selected in the Outliner, using **''ALT'' + ''LEFT CLICK''** on a parameter should affect all the selected items.
 +
 +=== Scaling along the normals ===
 +
 +  * Once shapes are modeled out, scale along the normals with **''ALT'' + ''S''**
 ===== To Sort and properly dispatch ===== ===== To Sort and properly dispatch =====
  
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 Careful : Rotations in edit mode do not apply a transformation relative to global axes. It's better to rotate in object mode so the local axes are preserved. Careful : Rotations in edit mode do not apply a transformation relative to global axes. It's better to rotate in object mode so the local axes are preserved.
- 
-Once shapes have been modeled out, it can be handy to scale by the normals using ''ALT + S'' 
  
  
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 [[3d:models:low-poly-cottage|Low Poly Cottage]] [[3d:models:low-poly-cottage|Low Poly Cottage]]
  
-==== Low Poly Well ====+^  **Low Poly Well**  ^  placeholder 
 +|  {{:3d:low_poly_well_-v1.png?direct&300}}  |    |
  
-{{3d:medieval_low_poly_well.png?600}} 
  
-=== Recap === 
- 
-  * Modifier to create a circle with basic shapes : create a line of stones and **Modifier > Simple Deform > Bend (360°)**.  
-  * Use a lattice to parent an object or group of object to follow modifications made to the lattice (bends and such) 
- 
-++++ Video Tutorial | 
- 
-{{youtube>OlnkGCdtGEw}} 
-{{youtube>bWHhx4uos84}} 
-{{youtube>m7m3QkwRcGE}} 
- 
-++++ 
  
 ---- ----
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 ---- ----
- 
-==== Painting Displacement on low poly meshs ==== 
- 
-{{3d:displacement_viking_tests.png?600}} 
- 
-++++ Video tutorial | 
- 
-{{youtube>WB2JYYpFwW8}} 
- 
-++++ 
  
  
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   ***''ALT + S''** : Scale along normals in Edit mode   ***''ALT + S''** : Scale along normals in Edit mode
-  ***''SHIFT + N''** : Rcalculate Normals+  ***''SHIFT + N''** : Recalculate normals
   ***''SHIFT + D''** : Duplicate selection (unlinked)   ***''SHIFT + D''** : Duplicate selection (unlinked)
-  ***''CTRL + B''** : Bevel (edges) +  ***''CTRL + B''** : Bevel edges 
-  ***''CTRL + SHIFT + B''** : Bevel (vertices)+  ***''CTRL + SHIFT + B''** : Bevel vertices
   ***''O''** : Toggle proportional Editing ON/OFF   ***''O''** : Toggle proportional Editing ON/OFF
   ***''CTRL + R''** : Add loop cut   ***''CTRL + R''** : Add loop cut
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   ***''CTRL + A''** : Apply menu to apply scales, rotations, etc.   ***''CTRL + A''** : Apply menu to apply scales, rotations, etc.
   ***''H'' / ''ALT + H''** : Hide / Unhide objects   ***''H'' / ''ALT + H''** : Hide / Unhide objects
 +  ***''SHIFT + S''** : Cursor to World Origin
  
 === Selection === === Selection ===
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 === Sculpting === === Sculpting ===
  
-  *''SHIFT + R'' : See & Change Voxel Size of Remesh +  ***''SHIFT + R''** : See & Change Voxel Size of Remesh 
-  *''CTRL + R'' : Apply Remesh+  ***''CTRL + R''** : Apply Remesh 
 + 
 +===== Ressources ===== 
 + 
 +  * **[[https://www.youtube.com/@grabbitt|Grant Abbitt YouTube Channel]]** 
 + 
 +  * **[[https://www.youtube.com/@sinasinaie|Sina Sinaeie YouTube Channel]]** 
 + 
 +  * **[[https://www.youtube.com/@ZdenekZwesper|Zdenek Zwesper YouTube Channel]]**
  • 3d/start.1750321315.txt.gz
  • Last modified: 2025/06/19 10:21
  • by mh