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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| 3d:start [2025/05/11 23:18] – [To Sort and properly dispatch] mh | 3d:start [2026/03/23 10:34] (current) – [Ressources] mh | ||
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| ====== 3D Modeling ====== | ====== 3D Modeling ====== | ||
| - | I essentially do my 3D Modeling with **[[https:// | + | These notes apply to 3D Modeling with **[[https:// |
| ===== Sections ===== | ===== Sections ===== | ||
| * **[[3d: | * **[[3d: | ||
| + | |||
| + | * **[[3d: | ||
| * **[[3d: | * **[[3d: | ||
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| * **[[3d: | * **[[3d: | ||
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| + | * **[[3d: | ||
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| + | * **[[3d: | ||
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| * In **Edit mode** set the 3D cursor to a selection (Vertex/ | * In **Edit mode** set the 3D cursor to a selection (Vertex/ | ||
| + | === Applying to a multi-selection === | ||
| + | * With multiple items selected in the Outliner, using **'' | ||
| + | |||
| + | === Scaling along the normals === | ||
| + | |||
| + | * Once shapes are modeled out, scale along the normals with **'' | ||
| ===== To Sort and properly dispatch ===== | ===== To Sort and properly dispatch ===== | ||
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| Careful : Rotations in edit mode do not apply a transformation relative to global axes. It's better to rotate in object mode so the local axes are preserved. | Careful : Rotations in edit mode do not apply a transformation relative to global axes. It's better to rotate in object mode so the local axes are preserved. | ||
| - | |||
| - | Once shapes have been modeled out, it can be handy to scale by the normals using '' | ||
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| Applying modifiers is really up to you and depends on if you need to edit the full mesh (in which case apply) to break symmetry | Applying modifiers is really up to you and depends on if you need to edit the full mesh (in which case apply) to break symmetry | ||
| - | |||
| - | Texture slots enable you to give different textures to different parts of a mesh. To do so, select the parts of the mesh and select another slot material and click assign. | ||
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| When beveling you can press '' | When beveling you can press '' | ||
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| ===== Models ===== | ===== Models ===== | ||
| - | ==== Low Poly Well ==== | + | ==== Low Poly Cottage |
| - | {{3d: | + | Preview coming soon. |
| - | === Recap === | + | [[3d: |
| - | | + | ^ |
| - | | + | | {{: |
| - | ++++ Video Tutorial | | ||
| - | {{youtube> | ||
| - | {{youtube> | ||
| - | {{youtube> | ||
| - | |||
| - | ++++ | ||
| ---- | ---- | ||
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| ---- | ---- | ||
| - | |||
| - | ==== Painting Displacement on low poly meshs ==== | ||
| - | |||
| - | {{3d: | ||
| - | |||
| - | ++++ Video tutorial | | ||
| - | |||
| - | {{youtube> | ||
| - | |||
| - | ++++ | ||
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| ***'' | ***'' | ||
| - | ***'' | + | ***'' |
| ***'' | ***'' | ||
| - | ***'' | + | ***'' |
| - | ***'' | + | ***'' |
| ***'' | ***'' | ||
| ***'' | ***'' | ||
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| ***'' | ***'' | ||
| ***'' | ***'' | ||
| + | ***'' | ||
| === Selection === | === Selection === | ||
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| === Sculpting === | === Sculpting === | ||
| - | *'' | + | |
| - | *'' | + | |
| + | |||
| + | ===== Ressources ===== | ||
| + | |||
| + | * **[[https:// | ||
| + | |||
| + | * **[[https:// | ||
| + | |||
| + | * **[[https:// | ||