3d:shading

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3d:shading [2025/08/19 10:11] – [Walkthrough] mh3d:shading [2025/12/04 11:19] (current) – [Edge Glow] mh
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 ---- ----
-===== Sample Low Poly Shaders =====+===== Sample Shaders =====
  
 ==== Stone with noise ==== ==== Stone with noise ====
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 ---- ----
 +
 +==== Edge Glow ====
 +
 +Works with unwrapped shapes with hard edges.
 +
 +Bake the textures to export in GLB, nodes are ignored in texture export.
 +
 +{{:3d:edge-glow-shader.png?direct&700}}
 ===== Texture Painting ===== ===== Texture Painting =====
  
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 If necessary change the scale of the bottom texture. If necessary change the scale of the bottom texture.
  
-On the top node add an image with background alpha 0 channel to use as decal.+Duplicate the entire branch (with the Principled BSDF) and in this second branch replace the image with background alpha 0 channel to use as decal.
  
 Use **''CTRL'' + ''SHIFT'' + ''RIGHT CLICK'' & ''DRAG''** to mix the two Principled BSDF togethers. Use **''CTRL'' + ''SHIFT'' + ''RIGHT CLICK'' & ''DRAG''** to mix the two Principled BSDF togethers.
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 Select the faces where you want to decal and either **project from view** or **angle based projection** and scale/rotate to get the decal into position. Select the faces where you want to decal and either **project from view** or **angle based projection** and scale/rotate to get the decal into position.
 +
 +----
 ===== Eevee Bloom ===== ===== Eevee Bloom =====
  
  • 3d/shading.1755591097.txt.gz
  • Last modified: 2025/08/19 10:11
  • by mh