Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| 3d:shading [2025/08/19 10:11] – [Walkthrough] mh | 3d:shading [2025/12/04 11:19] (current) – [Edge Glow] mh | ||
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| ---- | ---- | ||
| - | ===== Sample | + | ===== Sample Shaders ===== |
| ==== Stone with noise ==== | ==== Stone with noise ==== | ||
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| ---- | ---- | ||
| + | |||
| + | ==== Edge Glow ==== | ||
| + | |||
| + | Works with unwrapped shapes with hard edges. | ||
| + | |||
| + | Bake the textures to export in GLB, nodes are ignored in texture export. | ||
| + | |||
| + | {{: | ||
| ===== Texture Painting ===== | ===== Texture Painting ===== | ||
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| If necessary change the scale of the bottom texture. | If necessary change the scale of the bottom texture. | ||
| - | On the top node add an image with background alpha 0 channel to use as decal. | + | Duplicate the entire branch (with the Principled BSDF) and in this second branch replace |
| Use **'' | Use **'' | ||
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| Select the faces where you want to decal and either **project from view** or **angle based projection** and scale/ | Select the faces where you want to decal and either **project from view** or **angle based projection** and scale/ | ||
| + | |||
| + | ---- | ||
| ===== Eevee Bloom ===== | ===== Eevee Bloom ===== | ||