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| 3d:modeling:topology [2025/06/02 21:26] – external edit 127.0.0.1 | 3d:modeling:topology [2025/09/09 14:32] (current) – [Topology] mh | ||
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| ====== Topology ====== | ====== Topology ====== | ||
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| + | === Poles === | ||
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| + | Edge flow is affected by the **poles** contained in a model. A **pole** is any vertex that has a number of connecting edges different than 4. | ||
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| + | When using **Subdivision modifier** this becomes very apparent and breaks the edge flow. | ||
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| + | When modeling, you create poles when you need to redirect the edge flow, for example with some edges going towards the top and other edges going sideways. | ||
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| + | Select a part of the edges going up and extrude them upwards, then select the side edge thus extruded all the way down to the bottom edge and extrude those outwards. | ||
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| + | === Bevels and Crease === | ||
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| + | On edges, bevels and crease can be used to create support topology. | ||
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| + | **Bevel** adds smoother topology at the expense of more vertices. | ||
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| + | **Crease** imitates the presence of supporting loops without adding topology but can create uneven topology if the adjacent edges are not at equal distance from creased edge. | ||
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| ==== Topology Flow ==== | ==== Topology Flow ==== | ||
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| When bridging between two meshes that have different numbers of edges / vertices, to conserve the quad based mesh and avoid n-gons use the knife tool **'' | When bridging between two meshes that have different numbers of edges / vertices, to conserve the quad based mesh and avoid n-gons use the knife tool **'' | ||
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| This also redirects the topology flow in a sort of 180° U-turn. | This also redirects the topology flow in a sort of 180° U-turn. | ||
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| === Going from 3 to 1 === | === Going from 3 to 1 === | ||
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| This construction can bring 3 edges to a zone with one edge. Slide the middle edge inward, select the three edges and **'' | This construction can bring 3 edges to a zone with one edge. Slide the middle edge inward, select the three edges and **'' | ||
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| === Connecting 3 planes === | === Connecting 3 planes === | ||
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| Keeping quads in the mesh enables a better control over the shape afterwards. | Keeping quads in the mesh enables a better control over the shape afterwards. | ||